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I hoped the next one is better in challenging my mind. This game is fun but not overly so. I finished it fairly easily and it posed no real challenge to me.
However, the instruction is so easy and the pace of the game is superb. Some of the level is a bit challenging but it makes you feel so good when you beat the boss and go up to the next level.I give this 5/5 stars. First of all this game is beautiful. I was never bored with the game and play non-stop. Must have for Final Fantasy/ legend of zelda lovers. I can't believe that it would look so good on the DS especially the cutting scenes and the characters look like they're from PS3 system. This is my first time playing final fantasy tactics and it was a little intimidating at first.
The game became quite fun.Now I think I may try one of those full blown computer war/magic games now that I can kinda play one. This wasn't FF, this was a war game in FF clothing.I was so sorely disappointed, but then the story line kicks in and you get used to the battling. lol. I was just aimlessly looking at a video game wall and noticed this new Final Fantasy. I loved most of the other ones and thought this would be good.OMG.
Stay away from this, please. If you want a real RPG get final fantasy III or IV; if you want a good strategy rpg get tactics ogre advance or FF tactics. I have to say that I only got a few hours into this game, and that the gameplay may improve later on, but the basic fundamentals are clumsy, unintuitive, childish, and, above all, lacking in any kind of strategy. It's like an RTS for 6 year olds; all you do is pump out disposable monster units, select your mob, and tap a spot near the enemy.
The rest of the game smacks heavily of repetition as well. The critical flaw with this game is that Square hasn't taken the time to fine-tune the RTS system. If you're looking for a DS game that lives up to the usual standard of Square quality without relying on their past successes, check out "The World Ends With You." It's clearly designed from the ground up for the DS and has a great story that will keep you guessing. However, the only real choice for crafting items is in using low/medium/high quality ingredients - this determines the amount of stat bonus - and nearly all the items crafted are also readily available for good 'ol gil at the store.
I was excited to try out a Final Fantasy title that owes so much to tactics and even includes a crafting system for custom weapons. There are some cool fearures to the game, and it is definitely fun to see all the references to Final Fantasy 12 thrown in there, but in the end, this game feels like Square trying to squeeze a little more mileage out of Vaan, Balthier, and the rest, rather than the broad epics they usually produce. I'll admit it, Square has an interesting idea here, brining a Real-Time Strategy title into The FF series. However, original ideas take time and money to develop fully, and it is obvious from this outing that Square has cut all the corners it could in this title, and again fails to take the DS seriously as a platform. In an RTS game, the player needs to feel like a commander - the more accurately commands can be given, the better the game feels. I will admit that the crafting system is fun the first couple of times you make an item - and the 'questions' involved are downright hilarious.
You will find yourself fighting the same boss (under different names) half a dozen times at least, and the sprites for most of the enemies look like they were pulled directly from FF Tactics Advance. There's nothing about this system exciting enough to get you out hunting for ingredients most of which you just happen to come upon in the course of completing missions. However, these also fall far short of Square's usual standards. Of course, there is plenty of stock footage of the characters out of FF12, but the only new model Square's team has put together for this is the titular airship, which is of course featured heavily in much of the promotional material. RTS games have come a long way from the days of Warcraft I, but FF12RW is a serious step back. The video is beautiful, of course, but I began to realise about halfway through the game that there is no video at all of either the "judge of wings" - the main bad guy, or the aegyl, the new race that story revolves around. I have a deep love for all things Tactics on any platform, finding the character crafting and battle system to be deeply engrossing, allowing an excellent level of control and customization.
If this were the only obvious place I could see square taking shortcuts, I might be able to forgive a poor RTS system - so much of a FF game is in the graphic and storytelling. I'd say about 90% of the time I found assigning units to separate tasks far too unwieldy and just used the all powerful 'X' (select all) button to get things moving. Boy was I in for a surprise. Nothing can turn you off a game like poor character AI, and nothing is more frustrating than watching your most powerful units (which are also the largest and most cumbersome), get stuck behind a couple of grunts, or watching your healer wander off to heal someone on the other side of the map - right into a group of enemies.
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